Shape Rover math: shapes Using the shapes mentioned above, the students will play a modification of a common tag game. The students line up on one side of the play area with their shapes showing. Two students are chosen to be the "taggers"; so they go to the center of the play area. The object of the game is to reach the other side without being caught . The "taggers" call "Shape Rover, Shape Rover send the (shape)s over." All the students with the called shape try to get to the other side without being caught. The "taggers" get a point for each person they get, but children keep running to the other side. Continue until all the shapes have been called, change "taggers" and repeat. You may also add colors, or colors and shapes depending on group. ** Make sure to have a safe stopping distance for all tag games. Children run in one direction only during a given round. Once a child runs, they must wait until all have had a chance.
Math Rover math: I.D. addition/subtraction/odd/even Same game as Shape Rover above, instead using numbers in the vests. With this game also try addition, subtraction, odd and even numbers. The game can be played with or without the students wearing the numbers, but it is good for number recognition and kids love "props."
Joseph Gallo 1994 copyright This material may not be used or duplicated for any profit driven enterprise.